The idea of paying devs is that the lights stay on, but. I kinda feel iffy about giving devs my money if they're just gonna piss it away on something just dumb. I'm pretty sure that would easily cover Mina the Hollower's Franchising at this point, so I kind of question how good with their money they are. Yacht Club fits in neither, so I just wonder why.Īlso Shovel Knight wasn't franchised off of 300K from kickstarter, it was developed off that, it was franchised as the series went on to sell literally 2.5M copies of the first game, even if the price was to have once been 10 bucks, that's still 25 Million. Kickstarter is supposed to be a platform for people with no reputation to get their project in front of people and to get funding because they have literally no way to secure it otherwise. They say they want to create a franchise for it, I say they're getting too far ahead of themselves, and even so, maybe that's not something relevant to the kickstarter for a single game that, I don't care who it is, is still untested as far as people not more likely to lie to inflate egos and keep in good graces as is common amongst reviewers these days. These days, it legitimately only feels like a matter of time before a good developer turns sour and I want to make sure I'm not fueling that sour-turning on the time it happens. I liked Shovel Knight when I was into platformers, it's a good game, but I have no reason to really trust Mina The Hollower's going to be worth my 20 USD in my personal opinion, which, as a canadian, is going to be more like 27 or 30. While I like good games, I also kinda want to know that my money's not going to be squandered for that extra bit of reassurance, because it strikes me as a sort of "We're bad with our money" kinda deal. With that amount, I'd pretty much imagine even a team of 50 people to pretty much be set in just about any country and location on Earth for easily over a decade, maybe even two as a generous estimate, yet it's only been 7 and a half years roughly. Where did the 25-50 Million Dollars even go (Numbers based off the game being sold for 10-20 dollars per copy)? I really don't think it's even possible to spend that much in less than 10 years on living expenses, and even with copious hardware upgrades to boot it'd be ridiculously hard to even put a dent in that sum of money. So, Shovel Knight kickstarted and got just over 300K, and would later go on to sell 2.5 Million Copies since releasing in 2014, and with numbers unknown to me when it comes to the numerous DLC released for it since then (I can only assume they sold relatively decently), I have one question. I have a simple question I would like answered before I can feel confident enough to back Mina on Kickstarter.
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